Friday, November 7, 2008

Ratchet and Clank: Size Matters

Jesus what a waste.

This is a game that starts off so promising. It's not as compelling as a true Insomniac Ratchet and Clank game, but some of the weapons are pretty well designed, and a few of the levels (especially the dream level) are pretty well realized. The game controls amazingly well for a game that typically runs with twin stick controls, as well.

The main problem here is that the bosses are just terrible. You start to run into targetting problems on one boss, and there's only really one weapon viable against them for most of the game.

I've been a big fan of the Ratchet and Clank games ever since I played the second one. My dad and I went to Fry's, in one of his rare "I want to play a video game" moments. I had played the first game in the series and I didn't particularly like it (Although I can never remember why and I still need to replay it), but he wanted to get a platformer, we already had Jak 1 and 2, and he wanted to get a game that was greatest hits. That night we probably stayed up until 2 or 3AM blasting through levels and using the often interesting and wholly unique weapon set.

Since then I've played every PS2 Ratchet game with my dad, beating all of them. I typically even go back and play through the whole game again once or twice on Hard mode. I'll do that myself, my dad skips that stuff. One day I need to bring my PS3 over and have him play Ratchet Future. I'm pretty sure he'd enjoy that one a lot. I won't, however, be bringing by Size Matters for him to play. It's just not worth it.